![]() ![]() It does affect what happens if you double-click on the files, so if you want to edit Skyrim mods, you'll need to do it by opening the Skyrim construction set and then loading the files from there, rather than just double-clicking on the plugin file. ![]() So you can still play Skyrim just fine even if windows thinks that all of its files belong to Morrowind. They don't care about the windows file associations and each one has its own, independent list of files to load. This doesn't affect the games themselves. So installing the construction set for one game will overwrite any file associations set up by the other games. ![]() Morrowind, Oblivion, and Skyrim mods have differences in internal structure, but all have the same extensions. Windows bases file associations on the extension, not on the file content.
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